Sunday 27 November 2011

Coding a hatchery


Not much writing done today. Instead I was polishing up some work on a hatchery for the Magistream and Dragon Cave lenses. It's in alpha, but you can put creatures in and click on them, which means it can be used.

There are a few things to work on, like integration with lenses which will probably be handled with RSS, and badges/banners etc. Then there are advanced features, an emergency room, manually removing creatures before they are adult etc.

Still it's halfway working so hopefully I'll have some tests on the way shortly.

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